Destiny 2 Review for PS4, Xbox One and PC


We offer you an analysis in process of Destiny 2, after playing more than fifteen hours to the campaign, reach the level 20, to enjoy the cooperative assaults and of the pvp mode in the Crucible. Prepare guardians for the ultimate defense of Earth.

Why an in-process analysis of Destiny 2 ? Because, before the game comes out, Bungie has only allowed us to play half the campaign, dedicate a couple of hours to the competitive multiplayer and participate in a few rounds. In total there are more than fifteen hours of gameplay, but they are not enough to cover such a release. So, later, when the final servers are started, we will offer our review of Destiny 2 with note .

The Destiny saga is a project of more than ten years. Activision and Bungie (responsible for Halo Combat Evolved ) have joined forces to create a gigantic universe, in which the guardians of the last city on Earth face four extraterrestrial races: Fallen, Hive, Vex and Cabal. It is a very complex world, in which every planet, every weapon and every species has a really interesting “lore”.

Three years ago we enjoyed the first game – on PS3 and Xbox 360, plus PS4 and Xbox One – and the truth is that left us very impressed: Destiny was mixing the mechanics of an FPS and the approach of an online role-playing game, and was set in a galaxy that kept growing. But it also fell short on some aspects, such as the narrative part, and the difficulty in accessing the incursions.

Destiny 2 takes the witness of that great game, with learning accumulated after two years of expansions: The Deep Darkness , The House of the Wolves , The King of the Possessed and The Iron Lords , and a lot of events such as The Proofs of Osiris or The Iron Standard . It is true that as soon as we get to play, we find familiar elements and we have a sense of “more of the same”. But enough to devote a couple of hours to discover that under the surface there is much more than it seems.

A campaign to match

The story mode Destiny can be interpreted as a giant prologue. After all, what matters in the MMO genre is the “endgame”, that is, what happens when we have reached the maximum level (20 for now) and continue to walk the galaxy in search of new challenges and exotic rewards. But in this case, we find a long, varied and well narrated campaign, which improves infinitely that of the previous game. A story in which the secondary characters are well portrayed and the narrative rests on well-kept cinematic.

The trigger of the argument is Dominus Ghaul , lord of the Cabal Red Legion, who leads a devastating attack against the Earth. After a desperate resistance, some guards (among whom we are) manage to survive and start a counterattack. Because if the main theme in Destiny was “becoming a legend” in the sequel that concerns us is “recover the light”.

New players can create their guardians with the same editor as the first Destiny, and choose from the same classes: Titan, Sorcerer or Hunter, with unique abilities. Each of them has a new subclass, with a special attack in which we use a shield, a spear or a sword.

The campaign makes us travel the new planets of this sequel: the European Dead Zone of the Earth, Titan , Nessus and IO , as we did in the first game: in the EDZ we fight against the Fallen, in Titan we find remains of the Hive , Nessus is taken over by the Vex architecture , and finally IO is Cabal territory.

The structure may also be familiar to veterans: a series of open areas communicated by bottlenecks, combining large plains with claustrophobic tunnels and unexplored structures. So that we do not feel overwhelmed, with too many tasks to do, we have some “guides” in our trip; the representatives of the Vanguard: Zavala, Ikora Rey, Cayde-6, and of course, our spectrum, which is responsible for giving us the necessary information at all times, with an unmistakable ironic tone.

Missions always rely on brutal first-person shootings, but nowadays, platforms zones, final enemies, puzzles and fleeing on different vehicles are much more frequent. It is as if all the things learned after the foray into The Crystal Chamber had been incorporated . The different types of mission are gradually unlocked, as is the list of cooperative assaults for three players, or the “versus” mode in the Crucible (only available after accepting a mission). As we learn to meet different goals, we also go deeper into the options to improve our character.

The system of progress

The level rise was something that we had difficulty assimilating in the first game. The first 20 levels could be overcome in a simple way; it was enough to eliminate the enemies that came our way. But once our guardian had reached the maximum, we had only the option of increasing the level of light, obtaining engrams that had to be decrypted in La Torre (the social space in which the infamous Cryptarch was) and equipping the best weapons and armor.

This is the same system that uses Destiny 2 , but it has been debugged so the experience is not so frustrating. To begin with, the lower level engrams are automatically decoded, and it has given us the impression that the rewards obtained were at a more balanced level with the missions that had to be met.

From level 20 we began to receive the exotic engrams, as well as improvements for weapons and armor and shaders, to change their exterior appearance. By the way, all these modifications are applied by parts, not generally to the entire armature.

It is also at this time when we begin to receive new ships and hummingbirds – a flying motorbike – that help us move through this galaxy … and when new subclasses are unlocked for Titan, Hunter and Sorcerer . In this way the depth of the game (and customization options) are much greater than we experienced three years ago with the first Destiny.

Instead of targeting a faction, we can get more rewards by doing assignments for secondary characters, such as Devrim Kay at the EDZ, or improving our reputation with the different characters in the Village.

Social experience

Destiny 2 is a multiplayer experience. We may coincide with other guardians in the open spaces of each planet, and join in with events – normal or heroic – or simply share moments of exploration. But the center of the interaction is the Villa (which comes to replace the original Torre). This is where we can decrypt exotic engrams, receive missions and rewards from the leaders of the vanguard, buy weapons and modifiers … and of course, meet with other guards. Ah, there is also open a post in which to get objects with micropayments (in real currency).

As the game progresses, the Villa’s options are increasing. We can explore to see what areas have opened, with new characters, or play a game in football, in a rudimentary adjacent field. And yet, the interaction between guardians is quite limited. We have different “emotes” to assign to the control crossbar, but it is a very rudimentary system, and we continue to miss the possibility of exchanging equipment, for example.

The best of the game are still assaults and raids ; epic levels that we enjoy in cooperative. On the one hand, incursions (or raids) have overcome their main difficulty. Before it was necessary to gather a group of 6 friends to face tests like the Crystal Chamber, the End of Crota or the Fall of the King. But thanks to the inclusion of clans, we can join a group to enjoy this way – which we have not yet been able to prove.

Matchmaking – the automatic selection of companions – does work in the assaults for three guardians. They are not so complicated clashes (in fact, we can go “in our air” without coordinating our actions with the rest of the group and still succeed) but the feeling is still unmatched.

Battles in the Crucible

The Crucible is the competitive mode of Destiny 2, in closed arenas and with exclusive modes. The different subclasses – with their specials – and the use of heavy ammunition to use a third weapon, give it personality against other generic FPS , although the pace of these confrontations has seemed a bit slow. We have enjoyed a lot on their maps, with a solid design taken out of the campaign and with 8 player modes like Survival (with 8 lives per team), Supremacy (inspired by Call of Duty Underscores) or the classic “deathmatch” search and destroy”.

The Crucible is a good way to train our guardian skills, get exclusive pieces of equipment and quickly level up, but has lost some of its most characteristic elements, such as play lists with 12 players or the use of vehicles on large maps .

Visual and sound section

The truth is that Destiny 2 called for visual improvements screaming. The first game was “burdened” by the fact that it appeared simultaneously in the last generation at the time on PS4 and Xbox One. But this time, the game has been able to optimize for the current machines. Without being any revolution, if you see important improvements in lighting and particles (although the faces are still quite expressionless).

Both PS4 PRO and PC and Xbox One X can enjoy the game in 4K resolution, which makes enemies and scenarios look – if we have a television, comatible, clear. But the console and PC versions show an important difference: while the game stays at 30 FPS on Sony and Microsoft machines (also in multiplayer), users of a powerful computer will enjoy it at 60 FPS .

What helps is the art section. The design of the planets (with a double color palette, while in the first game tended to be monochrome) weapons and the interface – which has recovered from Destiny – is flawless. The soundtrack of Michael Salvatori (instead of Martin O’Donell) was one of our major concerns, but it remains at a good level, without achieving the original. In Bungie we have clarified that this time there will be a theme by Paul Mcartney, but that his development has been equally ambitious.


PlayerUnknown’s Battlegrounds is unstoppable in sales and users


When we say that PlayerUnknown’s Battlegrounds is a real phenomenon, we do not exaggerate at all. The game developed by the Korean studio Bluehole is a competitive shooter with a system very similar to that seen in the movie Battle Royale . After throwing us from a plane, we will have to survive in a scenario that will gradually be reduced. The problem is that there will be another 99 players that will look the same, since the winner will be the last player standing.

At the beginning of the game we will start with a very basic equipment and we will have to search for weapons, ammunition and protection on the stage, being careful, yes, not to receive a shot in the process, since the game will end for us.

These peculiar mechanics have conquered a whopping 10 million users, just as its creator has just announced in social networks . It is spectacular that PlayerUnknown’s Battlegrounds has 10 million units sold , as just 2 weeks ago was for the 7 million units .

The studio is a double celebration, since today the peak of the million users simultaneously enjoying the game on Steam. At the moment, the concurrent users record on the Valve platform has DOTA 2 with more than 1,200 simultaneous users, but PlayerUnknown’s Battlegrounds could surpass it sooner rather than later if it continues at this rate of units sold.


Official Destiny 2 products in GAME with exclusive


Destiny 2 goes on sale today and in GAME they want to welcome the new Activision game developed by Bungie with a lot of official products. The popular video game retailer has numerous Destiny 2 products and some of them are totally exclusive. Here are the official products of Destiny 2 from GAME , but before we remind you that you can read our analysis of Destiny 2 to know all the details of this adventure.

Destiny 2 has three different editions in GAME (Standard, Limited Edition and Exclusive GAME Collector’s Edition) and all have two DLCs: Frosty Heart (unlocks an Rifle) and Exclusive GAME Spectrum Spectrum (unlocks a spectrum capable of displaying count of defeated enemies in campaign and multiplayer). In addition, all who have booked any of the editions of the game of Bungie in GAME take a figure Cayde-6 10cm high. And to top it off, GAME has many other exclusive Destiny 2 products in our country.

  • Destiny 2 exclusive products in GAME
  • PS4 Pro White 1TB + Destiny 2 Deluxe Edition.
  • Season Pass Pack + GAME Exclusive Destiny 2 Keyring.
  • Destiny 2 Gaming PC Peripherals exclusive to GAME (Deathadder Elite
  • Gaming Mouse, ManOWar Tournament Gaming Headset, Omata Chroma US Laout Gaming Keyboard, Goliathus Medion Speed ​​Gaming Pad).
  • Figures 10cm from Destiny 2 (Zavala, Ikora, Ghaul).

Other products
DualShock 4 V2 Limited Edition Destiny 2.
Varied merchandising: Destiny 2 white wallet, Tricorn shaped Cubitera, Spectrum Keyring and Spectrum Bottle Opener.
Funko POP Figures from Destiny 2 (available for booking and coming soon for sale)


Resident Evil 7 Gold Edition confirmed and release date of Not a Hero and End of Zoe


Capcom has confirmed the launch of Resident Evil Gold Edition for December 24 in Japan (we do not know its date in our territory) to the portal Famitsu, coming to PC and Xbox One in physical format and PS4 also in physical. This edition of the survival horror will include Not a Hero and End of Zoe , the two DLCs for the Resident Evil 7 story that will also arrive independently on December 14th.

For the owners of the original version of Resident Evil 7 , Not a Hero will put us in the shoes of Chris Redfieldand will be free, while End of Zoe will tell the story of Zoe Baker and will consist of 1,500 yen (about 11.50 € to change), although it will be included in the title season pass.

Since last April Capcom confirmed that Not a Hero, the history DLC for Resident Evil 7, was delayed and that was preparing a second additional content , we have nothing returned to know about these additions, but today has leaked its possible release date .

According to the Japanese portal Famitsu, both additional contents of Resident Evil 7 would come to PC, PS4 and Xbox One this year, but let’s specify something more.

As reported by the aforementioned media, both DLCs would be launched on December 14. Not a Hero , which will put us in the shoes of Chris Redfield , and would arrive free of charge on all platforms.

As for the second DLC of history for Resident Evil 7, it would receive the name of End of Zoe and it would tell us the history of the personage who would give name to the downloadable, costing a total of 1,500 yen (about 11,5 € to the change).

In addition, the source also ensures that Capcom is preparing a Gold edition of Resident Evil 7 and soon to be announced with all the details, although presumably it would be a survival horror version that would include all its downloadable content.

Of course, it is necessary to say that we are before a filtration and that until Capcom does not provide some type of official detail we can not confirm nor that the two DLC of Resident Evil 7 are going to be released the 14 of December nor that there is a Gold edition of the game on my way.

While we wait for the company to speak about it, we invite you to take a look at our guide to Resident Evil 7 to be able to move more easily until the end of the game and our analysis of Resident Evil 7 to know all its details.